Independent Video Games - Wolfire Games. Wolfire Games develops innovative, independent games for Mac OS, Windows, and Linux. It was started by David Rosen in 2. After graduating college in 2. Wolfire Games officially dove into the independent game industry! We have finished our first shareware game, Lugaru. Please check it out here!
We are currently hard at work on the sequel, Overgrowth, and you can follow our progress on the Wolfire Blog. January 1. 5th, 2. Lukas Orsv. Г¤rn. Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth.
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Wolfire Games is a team of four guys working hard to develop an independent game for Mac, Windows, and Linux. Learn more about Overgrowth here: http://blog.w. Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Overgrowth. 16,341 likes · 34 talking about this. http:// www.twitter.com/wolfire. Overgrowth Alpha 208 changes - Wolfire Games. Hello! We would love to hear from you! Please feel free to email us at [email protected] and we will get back to you ASAP. However, please note that you can often.
If you'd like to see real- time news about Overgrowth, you can follow us on Twitter at @wolfire. The features highlighted in the above video are as follows (as well as some that didn't make it into the video). All objects in spawner are now spawnable. Limited blood decals re- enabled. Cleaned out data folder.
Undo history is no longer cleared on level save. Bug fixes and stability improvements. Thanks as always for all the support!
David Rosen @ Wolfire. Wolfire Games is an independent game studio. Our work includes Overgrowth, Receiver, Desperate Gods, Lugaru, Black Shades, and the first Humble.
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See you guys in IRC and the forums. If you liked this video, be sure to subscribe to our You. Tube channel. Also, feel free to support us by preordering Overgrowth! January 1. 1th, 2. Lukas Orsv. Г¤rn. Here is the latest Overgrowth Weekly Q& A. If you would like your question to be answered, you can post in this thread in the Wolfire forum.
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Here is a summary of what we talked about before the Q& A. Sniper game was put on hold. Arena update coming in next alpha. Decals work better.
Wolfire Games, founded by David and Jeffrey Rosen, is an independent video game studio that develops both commercial and free, open source games for Mac, Windows, and.
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Waterfall arena is being made pretty. Turner redesign and arena player character design. For summaries of all the community questions as well as timestamps to their full answers, see the video description on the video's You.
Tube page. January 2nd, 2. Lukas Orsv. Г¤rn. Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real- time news about Overgrowth, you can follow us on Twitter at @wolfire. The features highlighted in the above video are as follows (as well as some that didn't make it into the video). Re- enabled and optimized decals, a maximum of 1.
Fixed squashed splitscreen views. Re- enabled live texture update.
Fixed loading of characters using browse button. Fixed dynamic character cubemaps. Bug fixes and stability improvements. Thanks as always for all the support! See you guys in IRC and the forums.
If you liked this video, be sure to subscribe to our You. Tube channel. Also, feel free to support us by preordering Overgrowth! December 3. 1st, 2.
Lukas Orsv. Г¤rn. Here is the latest Overgrowth Weekly Q& A. If you would like your question to be answered, you can post in this thread in the Wolfire forum.
Here is a summary of what we talked about before the Q& A. Gyrth introduces himself and shows what he's worked on. Development is starting to stabilize more. Sniper game has been put on hold so that David can get back to Overgrowth. Editor performance has been improved, decals have been temporarily disabled, bugs have been fixed. Work is slower during holidays. For summaries of all the community questions as well as timestamps to their full answers, see the video description on the video's You.
Tube page. December 1. Lukas Orsv. Г¤rn. Here is the new Overgrowth alpha video! Don't forget that you can help support us, try out our alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real- time news about Overgrowth, you can follow me on Twitter at @wolfire. The features highlighted in the above video are as follows (as well as some that didn't make it into the video). Performance is improved, especially in editor mode.
Split screen multiplayer is back. Decals have been temporarily disabled. Logging and dumps have been made more useful. Bug fixes and stability improvements.
Thanks as always for all the support! See you guys in IRC and the forums.
If you liked this video, be sure to subscribe to our You. Tube channel. Also, feel free to support us by preordering Overgrowth!